XR Media with MPEG-I Scene Description - Tech Resources
- Check the Execution Plan
- Information on relevant Standards
- Reference Tools available:
Overview
Teaser on 5G and XR (3GPP Release 16/17/18)
glTF 2.0 Extensions in MPEG and 3GPP - Real time exchange for 3D Experiences
Technical Papers
- MPEG-I Scene Description: A dynamic scene description framework for immersive media, by T. Stockhammer (Qualcomm), I. Bouazizi (Qualcomm), M.-L. Champel (Xiaomi), E. Potetsianakis (Nokia), E. Thomas (Xiaomi), L. Kondrad (Nokia), E. Alexiou (TNO), G. Martin-Cocher (InterDigital), G. Bhullar (InterDigital), Q. Avril (InterDigital), Q. Galvane (InterDigital), J. Regateiro (InterDigital), P. Hirtzlin (InterDigital)
This is a summary of the work conducted by 5G-MAG members on this topic. Check the Execution Plan for details.
In relation to Standards
- Documentation on MPEG-I Scene Description extensions to glTF 2.0 3D/XR assets
- 3GPP and MPEG Standardization tracker and relevant Work Items
- Support to standards with feedback from implementation
In relation to Software
- Implementation of a Unity Player with MAF Accesses for 3D and XR Scenees
- Implementation of parsing and rendering of glTF extensions defined in MPEG-I Scene Description
- Implementation of video textures and spatial audio extensions
- Implementation of interactivity and anchoring
- Implementation of basic content generation platform based on Blender