XR Media with MPEG-I Scene Description - Tech Resources

Overview

DOWNLOAD THE PRESENTATION


Teaser on 5G and XR (3GPP Release 16/17/18)

glTF 2.0 Extensions in MPEG and 3GPP - Real time exchange for 3D Experiences

Technical Papers

  • MPEG-I Scene Description: A dynamic scene description framework for immersive media, by T. Stockhammer (Qualcomm), I. Bouazizi (Qualcomm), M.-L. Champel (Xiaomi), E. Potetsianakis (Nokia), E. Thomas (Xiaomi), L. Kondrad (Nokia), E. Alexiou (TNO), G. Martin-Cocher (InterDigital), G. Bhullar (InterDigital), Q. Avril (InterDigital), Q. Galvane (InterDigital), J. Regateiro (InterDigital), P. Hirtzlin (InterDigital)

This is a summary of the work conducted by 5G-MAG members on this topic. Check the Execution Plan for details.

In relation to Standards

  • Documentation on MPEG-I Scene Description extensions to glTF 2.0 3D/XR assets
  • 3GPP and MPEG Standardization tracker and relevant Work Items
  • Support to standards with feedback from implementation

In relation to Software

  • Implementation of a Unity Player with MAF Accesses for 3D and XR Scenees
  • Implementation of parsing and rendering of glTF extensions defined in MPEG-I Scene Description
  • Implementation of video textures and spatial audio extensions
  • Implementation of interactivity and anchoring
  • Implementation of basic content generation platform based on Blender